How to Apply normal maps in 3D Studio Max

Oct 13, 2010 12:19 AM
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In this video, we learn how to apply normal maps in 3D Studio Max. First, go to the cylinder button and name it. Then, change the radius and height how you would like them. After this, select "extended primitives" from the drop down menu on the top. From here, enter in the diameter and sides for the round hose and then select the diameter of the cylinder. This will create a cylinder but with the look of a hose instead. Use the bottom toolbar to edit the sizes of the map and then save this when you are done. This can be done for any shape, not just the cylinder.

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