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Hi everyone, Texture baking technique is very essential ,specially for the artists who are associated with 3D game development . In this tutorial you will learn how to bake the effect of a light on an ...
Shell modifier is very useful to give a thickness in your model you make in Autodesk 3Ds Max. but the use of the modifier not only limit to giving thickness . you can make design around those thicknes ...
I have been modding a character mesh from a game (Mass Effect 3) and have it about 99% finished. I've given the character a new face and weighted it so it works in game as expected EXCEPT the eyes. Th ...
Welcome to the 5th Chapter of the Lighting series in 3Ds Max. In this tutorial, you are going to learn about the Advance effect roll out in almost every lights in 3ds max. In the tutorial we have cove ...
This 4th Chapter of Lights in Autodesk 3Ds max is fully concentrated on spot light. We will learn about the various spot light parameter of 3ds max like, Hotspot/Beam and falloff, then how to use over ...
Hello and welcome to the 3rd Chapter of the Lights in 3Ds Max. In this chapter we are going to discuss about the attenuation of the lights. There are two kind of attenuation are out there in 3Ds Max , ...
Welcome to the 5th Chapter of the Lighting series in 3Ds Max. In this tutorial, you are going to learn about the Advance effect roll out in almost every lights in 3ds max. In the tutorial we have cove ...
Do you have a problem in figure how to create an amazing title? Here is the tutorial for you. By using 3Ds Max software, the video illustrates you step by step how to make a cool title for an intro of ...